Metahuman control rig issue with face rotation in sequencer

Hi,
I am looking forward to creating animations for my metahuman, but when I am adding my metahuman into the sequencer, the control rig appears, I can control the complete body of metahuman except the head.
I am moving and rotating head_ctrl and neck_ctrl bones, the selected bones are moving and rotating, but the head is not moving or rotating along with the bone controls.
How can I fix this issue?

Hello there @Ahmedferoz! Let’s see if we can figure this one out.

From your description, the head on your metahuman seems to be detached from the body. This can be solved by re-attaching the head to the skeleton, or by combining body and face animations. Please check the following guides for both methods:

Thank you for the response. I have fixed the issue. I noticed that in my character blueprint, I had assigned my custom blueprint animation class to the face. I replaced it with the default metahuman animation blueprint and it is fixed now.

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