Metahuman Control Rig Control Position Error During IK/FK Switching

When using the default Metahuman control rig, the position of the pole vector controller changes every time the flag is switched between IK and FK. Consequently, the transforms of the controls break when switching back to IK, even though the joint positions were adjusted in FK mode. Is this the intended specification? If not, is there a solution? Disconnecting the “Match 2 Bones IK onto FK” node does stop the pole vector from moving, but I am unsure if it is correct to use it this way. There must be a reason why Epicgames included this node. I am currently looking into it, but it is difficult.

Match 2 Bones IK onto FK_Connected

Match 2 Bones IK onto FK_Disconected