MetaHuman Conform Topology Asset Pack Released!

Hey Everyone,

Today we have published the MetaHuman Conform Topology asset pack on FAB. This asset pack includes separate MetaHuman head and body archetype meshes using the standard MetaHuman topology and UV layout, and topology guide textures.

We have had feedback that it is difficult to use the conform from template mesh workflows in MetaHuman Creator because it is hard to get a mesh in the correct topology without using MetaHuman for Maya. This asset pack provides base meshes that can be used instead to support this workflow.

This pack enables you to use third-party applications to wrap the included archetype meshes onto your custom body or head sculpts The resulting mesh (now in the correct MetaHuman topology) can be imported into Unreal Engine as a Static Mesh and used with the conform options in MetaHuman Creator, found under the Head and Body controls.

We are also working to publish updated documentation for these features soon.

Cheers
James