Epic Developer Community Forums
Metahuman components behaving differently in-editor and after publishing
Development
Character & Animation
build-editor
,
skeletalmesh
,
packaging-projects
,
unreal-engine
,
metahuman
,
UE4-26
DavidTveraas
(davidtveraas)
December 2, 2021, 5:25am
2
For reference, this is what they should look like:
353370-editor.png
563×625 531 KB
That photo is in-play mode in-editor.
show post in topic