Metahuman clothing collision detection problem

I am doing Sphere Trace For Objects on characters, and pulling out the “Hit Bone Name” via Break Hit Result. I have it working just fine on the 3rd person mannequinn.

But on my modular metahuman, which has separate parts for Body, Face, Torso, Legs, Feet, it is only working for Body and Face, and it doesn’t detect any collisions on Torso, Legs, Feet at all.

Anyone have any idea what the problem might be?

Pasted some blueprint here: