Hi, thank you for your response.
I want to mention that the clothes are from the MetaHuman website.
I have researched the issue further and I have found a lot of posts regarding mesh distorsioning on metahuman clothes. I think a problem maybe the LOD sync, because the mesh distorts at a distance more but I can’t tell how to disable LOD sync altogether, also I am not sure if i have to disable it both on the character and on each clothing item and how to do that.
Also one more thing I’ve done and I also think it may be a big part of the problem is that I was trying to create modular metahumans and my approach was the following, I created a metahuman, add it to the engine, duplicate the assets and then changed the metahuman and duplicate the assets again.
Also I have saved every combination of limbs and depending on the clothing item equipped, I select the proper skeletal mesh to cover the skin part. Maybe there are also some issues here.
P.S.: regarding what you said “LOD Issues: Check the LODs of the clothing mesh are well configured, with appropriate collision and skinning for every detail level.” I do not know how to do that, do you recommend any tutorial on that subject ?
Thank you.