Metahuman clothes animation issue

Hello,

I use a MetaHuman and attach clothes to it via blueprints.

Sometimes the skin is visible through the clothes.

Please advise and let me know if you need some specific details.
Thank you.

Hi @vadyra27
Let’s see…
Check Clothing Skinning: Get the clothes correctly weighted to the MetaHuman skeleton in your 3D application to avoid odd clipping or movement

Verify Clothing Collision: Make sure the clothing is correctly configured for collision in Unreal so that it doesn’t clip through the skin.

Adjust Cloth Simulation: If using cloth physics, adjust the settings or disable them temporarily to avoid too much movement that can result in skin visibility

Material Settings: Check the clothing material is well set with appropriate opacity and no unexpected transparency that could reveal the skin.

Blueprint Attachment: Make sure the clothes are properly attached to the respective bones or sockets of the MetaHuman’s skeleton, with accurate alignment

LOD Issues: Check the LODs of the clothing mesh are well configured, with appropriate collision and skinning for every detail level.

MetaHuman Skeleton Sync: Ensure that the MetaHuman and clothing meshes are pointing to the same skeleton and are synced

Hi, thank you for your response.

I want to mention that the clothes are from the MetaHuman website.
I have researched the issue further and I have found a lot of posts regarding mesh distorsioning on metahuman clothes. I think a problem maybe the LOD sync, because the mesh distorts at a distance more but I can’t tell how to disable LOD sync altogether, also I am not sure if i have to disable it both on the character and on each clothing item and how to do that.

Also one more thing I’ve done and I also think it may be a big part of the problem is that I was trying to create modular metahumans and my approach was the following, I created a metahuman, add it to the engine, duplicate the assets and then changed the metahuman and duplicate the assets again.
Also I have saved every combination of limbs and depending on the clothing item equipped, I select the proper skeletal mesh to cover the skin part. Maybe there are also some issues here.

P.S.: regarding what you said “LOD Issues: Check the LODs of the clothing mesh are well configured, with appropriate collision and skinning for every detail level.” I do not know how to do that, do you recommend any tutorial on that subject ?

Thank you.