I’m using a new character, but it is a custom one. The camera has the focal plane set on the actor’s face, but that’s not addressing the problem entirely. What did help was setting the blueprint to force all assets to be LOD0 via the LODSync component. But the “Fuzz” layer, or any fine hair around the edge of the actor (like the back of the neck) when seen over a background appears as a flickering blurry halo. It does not look out of focus, just like a display error of some kind. Everything looks perfect with the regular camera, only cine cam has the issues. Seems like a lot of people are running into groom issues with the cine cam. Also, I’m in 5.1.1, with scalability set to Epic and Cinematic, with and without scaling.