you have to set the grooms to the new meshes that are created in the groom assets
Edit: just learned it might be substrate messing up the textures. Try disabling it in the project settings to see if that fixes the issue.
you have to set the grooms to the new meshes that are created in the groom assets
Edit: just learned it might be substrate messing up the textures. Try disabling it in the project settings to see if that fixes the issue.