MetaHuman Character Textures Appear Black after assembling in Unreal Engine 5.6 Preview

Unreal engine 5.6 metahuman plugin after the build, the skin textures are black. In previous posts, the tips don’t help. The textures are still black. If you click on “MetaHuman Character” (when you have metahuman character open) and export each grid individually, it will fix the texture issue. Then just replace the meshes in BP with texture problems. But after such a procedure, there are problems with hairstyles and beards. They just get distorted in the viewport.

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