As you can see, after assembly, the character’s textures appear completely black. After replacing them with my custom textures, the character regains color, so there’s no issue with the materials. I suspect the problem might lie in the texture baking process, but I’m not sure how to resolve it. Does anyone know how to fix this? Thanks
I’ve resolved this issue. I think the problem was caused by the conflict between the old Metahuman plugin and the current Metahuman Creator plugin. After I disabled all Metahuman-related plugins, then enabled only the Metahuman Creator plugin and reactivated its dependencies after restarting engine, the black texture issue disappeared.
I have the same issue where the skin textures are all coming in blank after assembling. Even after disabling and re-enabling the plugins as you suggested, the metahuman still will not build correctly. I even went a step further and deleted the previous thinking it may be an overwrite issue and cleared out the derived data cache, intermediates, and saved folder. Still not getting a working metahuman.
If you click on “MetaHuman Character”, (When you have a metahuman character open), and export each mesh independently It’ll fix the texture issue. Then just replace the meshes in the BP with the texture issues.
Unreal engine 5.6 metahuman plugin after the build, the skin textures are black. In previous posts, the tips don’t help. The textures are still black. If you click on “MetaHuman Character” (when you have metahuman character open) and export each grid individually, it will fix the texture issue. Then just replace the meshes in BP with texture problems. But after such a procedure, there are problems with hairstyles and beards. They just get distorted in the viewport.
your advice helped solve the problem with hair and beards. Thank you. But for some reason, after exiting and re-entering the program, the exported head and body meshes are not saved separately either in the content or in the blueprint. To be precise, the textures disappear from the grids, and the grid remains uncovered by the texture. What’s in the blueprint, what’s separately on the imported body and head grids.
Nothing helps. The textures remain black after assembly. They are also black on the materials. The head and body are completely black. It seems to me that this is because of the cloud server from which the textures are loaded. In the editor itself, everything is in order and everything is beautiful. But it doesn’t work with textures like in the editor. I’ve tried everything, but nothing helps.
Have you tried the proposed solution of disabling Substrate materials? You can do this by going to your Project Settings → Engine → Rendering and locating “Substrate materials (beta)” and making sure its disabled for your project. Restart the editor if you get prompted to do so.
I had the same problem and tried various ways to fix it. Nothing worked… until I changed the editor language to English instead of my native language. After restarting the editor and assembling the MetaHuman again, the correct textures finally appeared and everything started working properly.
I’m not 100% sure if this was a coincidence or a real fix, but if you’re facing the same problem, try switching the UE interface language to English and give it another shot.
And everything is disabled in my project settings, just like in your picture. But the texture problem is not solved. Textures with materials are black after assembly
I also changed the language from my native to English. To my surprise, everything worked. The textures have become colored, everything is OK. Thanks for the advice!!! So if I’m familiar with the interface is not English, then the textures of the metachumen will be black after assembly. We change the language to English and the textures get color. Hopefully, in the next update, the developers will eliminate the influence of the interface language on the color of the metahuman textures.