MetaHuman Character is not showing on Quixel bridge

I’ve developed a character using MetaHuman, but I don’t know how to save or export it so that it appears in Quixel Bridge. Do I need to follow any other steps besides saving the project?
Note: I’m already logged into my Quixel Bridge account, but my new character isn’t showing up.

Hey there @Lumi.studio! Welcome to the community! Are you using Unreal Engine 5.6? If so you’ll have to migrate any Metahumans made in the web editor:

Is there is no “My Metahumans” subtab?

I know you already mentioned you have logged in, but sometimes signing out and signing back in is necessary for it to repopulate.

Hello, In UnrealEngine 5.6 there is no way to export it for editing in Blender?

Is this going to be added or are you no longer going to support it even though you do Maya which costs $1000’s a year?

Thanks

Hey there @awbase! Welcome to the community! Technically, it is possible to export the Metahumans out but if you modify the topology they won’t retain all the extra data that really makes them MH. This third party blog can show you one way: Here


Polyhammer made a Metahuman DNA modifier that can’t edit everything but can help with animation:

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