I’m trying to retarget a lot of motions from some datasets (that are available in Blender, which I exported as a bvh file) to Metahuman, so I’m trying to do that by exporting Metahuman from UE, retargeting in Motion Builder with scripting, reimporting it in UE.
Problem is that currently, when I export Metahuman from UE5, and then load & save the fbx file in Motion Builder, UE5 shows up an error when it loads the saved fbx file, even when I didn’t modify anything but simply saved the fbx file in Motion Builder.
What should I do to import fbx file exported from Motion Builder properly?