I need to create realistic breathing animation.
AFAIK:
I need to add custom bone to rig and animate breathing…
But…
Body and Head are separate meshes with separate skeletons.
How do I connect them to have same bone under “spine_5” and connected weights and control rig for both?
It is kind of complicated right now since it is exactly on the edge of head and body mesh, where you have same but separated bones on both meshes.
Or is there some way to effectively do it at this moment?
Is breathing animation / rig something that Epic will add in future versions?
(In case there really is no current option?)