I’m making custom clothes for my Metahumans. In UE5 there’s no problem as I can export the full body preview and import into Marvelous to make clothes.
In UE 4.27 lately something is wrong.
The body preview in Common->Common is missing neck and head part.
Why is that? This only happens in UE 4.27 as in UE 5 it works well.
Apparently the head has also been removed in the preview mesh in the latest version of UE5. Anyone found a solution to this? I tried combining the body and head FBX in Houdini, but couldn’t get it to work. Something is wrong with the head FBX export’s animation.
This seems to have started with the 0.5.0 version of Metahumans. (Not really a function of the Unreal Engine Version).
If you’re designing custom clothing, you can use a DCC tool (like Blender or Maya) to combine the geometry of head and preview body. Export those from Unreal as fbx, import into your 3D DCC tool of choice and combine the meshes to be used for clothing design reference.