Apparently the head has also been removed in the preview mesh in the latest version of UE5. Anyone found a solution to this? I tried combining the body and head FBX in Houdini, but couldn’t get it to work. Something is wrong with the head FBX export’s animation.
This seems to have started with the 0.5.0 version of Metahumans. (Not really a function of the Unreal Engine Version).
If you’re designing custom clothing, you can use a DCC tool (like Blender or Maya) to combine the geometry of head and preview body. Export those from Unreal as fbx, import into your 3D DCC tool of choice and combine the meshes to be used for clothing design reference.