MetaHuman body breaks when importing Maya animation

I’m using Maya 2019 and UE 4.27 for this and exported an .fbx anim from Maya into UE and when I hook it up in sequencer the body warps, mainly the elbow and knee joints area. Has anyone figured this out?

i tested with UE 5.2 and metahuman 5 export and that one works! hopefully it doesn’t bug out later like this…i’m just sad my older rigs no longer work.