Hello, Lorenzo_Drake,thanks for your post ,I did it and it gave me a lot good idea.Now,I met an another problem similar to this,I had a custom skeletal mesh, and it has different skeleton and MorphTarget with Metahuman’s. I imported this skeletal mesh into UE5,and create its Control Rig and PostProcessAnimBlueprint and set them in my mesh up as you mentioned.I want to use ControlRig to drive it like your last picture,but my skeletal mesh has without DNA Asset.Do you know how can I set the AssetUserData and control my custom skeletal mesh?