Metahuman - Blender

Hello there,

I see there is a workaround to get the facial mesh data exported to Blender and reimported to Unreal. I do not see a result though, with the hair (or any mesh skinned to the face). Has anyone done a face mesh morphing like that with an actual result on the whole character in Unreal?

I would like to know what is needed to morph a face without breaking anything about animations and skinned meshes attached (hair that have to follow the head morph).

Thank you