Thanks! You’re right it did fix the vertices when removing the LODs! That’s weird because in the UE4 export settings, we can also uncheck “Level of Detail”, but in Blender the vertices are still messed up so that doesn’t work. But the way you do it works!
I noticed that the character is missing details, in your picture as well, and to fix that in Blender you have to uncheck Normals -> Autosmooth, or when you import you have to uncheck “Custom Normals”.
But I wonder how you got the shapekeys, I am not getting neither shapekeys nor materials. I get an error in Blender when I import the FBX that is probably related, do you also get this error? (Check bottom right after import to see the error notification)
Other people also have this error when importing an FBX that is probably made in Maya.
If you don’t get this error, then maybe you’ve done something differently, this is all the steps I followed:
LODs:
Export:
Blender:
I follow the solution and open the fbx in maya, but I found that the blendshape rig of in fbx file seems to be same with each other. why does this happen ?