Metahuman becoming separated from Transform Gizmo

My Metahuman character is becoming detached from my transform widget. Even worse, I spent 20min carefully plotting transform location keys in sequencer for an animation, and now UE5 is randomly destroying those points and throwing my metahuman randomly into the air off the path I set.

Are you applying the transform to the blueprint?

Yep!
image

What is inside body?
For example, I have no problems transforming the BP and retargeting, this is a test, animations have their own root and I applied transform also

Just an animation i minimized.

Very cool scene, by the way