So, thanks to the pretty thorough step-by-step instructions on MetaHuman Documentation | MetaHuman Creator Documentation I have been able to get my metahuman imported and rigged. However, there IS one issue. Her stance is NOT the same as her inherited skeleton mesh, Quinn (or Manny)
As you can see, her arms and feet are spaced way too wide. I have been digging around on the website but can’t find a solution for this exact issue. Hopefully someone here has some fixes I can use?
Cheers