Metahuman assembly crash

Hello!I have an issue when trying to assemble a Metahuman the editor crashes with an out of video memory error.I suspect this is a bug tho,since I have decent PC specs: i9 11900kf,RTX 4070 12 Gb VRAM and 64 Gb RAM.This is on Windows 11 and 5.7 version of the engine.I’ve searched online and tried different workarounds but with no success,so if anyone has any tips on how I can fix this please let me know.Here is a video with the issue: https://www.youtube.com/watch?v=8ARrkuWG0hY&t=6s

I’ve already submitted a bug report but I’m not sure when and if it will be considered so I tought I ask here as well.

Hello there @andreygheorghe!

Indeed, this issue has been popping up from time to time around the community. The error you are getting in your footage (“Out of video memory trying to allocate a rendering resource…”) is a bit generic, but we can try a few methods for resolution:

  • The most common cultrip in other threads is DX12. So, for testing, make a quick switch to DX11, either runnig UE with the proper dx tag, or by changing it in engine at Edit > Project Settings > Platforms > Windows > Default RHI > DirectX 11

  • While assembling your metahuman, try reducing the system’s stress by disabling Nanite, at Edit > Project Settings > Rendering > Nanite

  • You probably already covered this one in other workarounds, but just in case, use scalability settings to reduce the load on your PC

  • Also, please make sure you are making the new attempt in an empty project, don’t load anything else while assembling your metahuman
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Thanks for your response man!I’ve tried all the steps you suggested me but to no result.Anyways,after I’ve posted my topic I’ve tried to add a Metahuman to another project and it worked,so I assumed it had to do with something from the original project.I’ve tried even to delete the meshes I’ve downloaded as presets from online,nothing worked.I’ve read somewhere while I was researching this that it has something to do with the servers and indeed I wasn’t signed by default in the authenticator,but I’m not sure if it has anything to do with it.

What I ended up doing was create another level in the project,create metahuman and it just worked….then switched to original level and I was able to put it into my scene.