Metahuman arm deformation appears when adding to sequencer

Hey!, so the problem is when I Import a customized metahuman everything looks great and expected until i drag and drop its blueprint to sequencer. It deforms my metahumans arm in a way that can be noticed clearly.

Please help guys i have been dealing with this for a long time and found no solution

did you find solution i am having same problem

unfortunately no.. i went back to maya and made the deformation against this problem and changed the mesh. So that when this thing happens it actually corrects my mesh :smiley: did you find any solution?