Metahuman arm deformation appears when adding to sequencer

Hey!, so the problem is when I Import a customized metahuman everything looks great and expected until i drag and drop its blueprint to sequencer. It deforms my metahumans arm in a way that can be noticed clearly.

Please help guys i have been dealing with this for a long time and found no solution

did you find solution i am having same problem

unfortunately no.. i went back to maya and made the deformation against this problem and changed the mesh. So that when this thing happens it actually corrects my mesh :smiley: did you find any solution?

Hi, maybe it’s a bit too late for answering but you have arm deformation because your custom model is not in the right pose. You have to make sure your custom model has the same position as a metahuman base model before you import it into unreal. The arms should be slightly bent forward like the image i sent.
Hope this helps.