YUP - My livelinkface ingest is failing also.
here’s the output log:
LogMetaHumanCaptureSource: Display: Processing take (1 of 1): D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2
LogMetaHumanCaptureSource: Display: Convert Mov To Depth Sequence Start: D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2/calibration_2_iPhone.mov
LogMetaHumanCaptureSource: Display: Writing the depth frames into D:/Unreal Projects/CitySample2/Content/000_MyStuff/Animations/LiveLinkFace/iphone_CapSource_Ingested/david wald - 20231106_calibration_2/Depth_Frames
LogMetaHumanCaptureSource: Display: Convert Mov To Wav: D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2/calibration_2_iPhone.mov
LogMetaHumanCaptureSource: Display: Convert Mov To Image Sequence Start: D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2/calibration_2_iPhone.mov
LogMetaHumanCaptureSource: Display: Writing the video frames into D:/Unreal Projects/CitySample2/Content/000_MyStuff/Animations/LiveLinkFace/iphone_CapSource_Ingested/david wald - 20231106_calibration_2/Video_Frames
LogMetaHumanCaptureSource: Display: Convert Mov To Depth Sequence Finished: D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2/calibration_2_iPhone.mov
LogMetaHumanCaptureSource: Display: Convert Mov To Image Sequence Finished: D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2/calibration_2_iPhone.mov
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogFactory: FactoryCreateFile: SoundWave with SoundFactory (0 0 D:/Unreal Projects/CitySample2/Content/000_MyStuff/Animations/LiveLinkFace/iphone_CapSource_Ingested/david wald - 20231106_calibration_2/calibration_2_iPhone.wav)
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize_-10-1-1-1-1-1 wave calibration_2_iPhone_Audio…
LogAudio: Display: Chunk size for SoundWave /Game/000_MyStuff/Animations/LiveLinkFace/iphone_CapSource_Ingested/david_wald_-20231106_calibration_2/calibration_2_iPhone_Audio.calibration_2_iPhone_Audio: 262144
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize-10-1-1-1-1-1 wave calibration_2_iPhone_Audio…
LogFactory: FactoryCreateFile: MetaHumanCameraCalibration with MetaHumanCameraCalibrationImporterFactory (0 1 D:/TheChase_Mocap/DW_LiveLinkFace_20231106_iPhone/david wald - 20231106_calibration_2/depth_metadata.mhaical)
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogAudio: Display: Chunk size for SoundWave /Game/000_MyStuff/Animations/LiveLinkFace/iphone_CapSource_Ingested/david_wald_-20231106_calibration_2/calibration_2_iPhone_Audio.calibration_2_iPhone_Audio: 262144
LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_1000_StreamCache_Ver5027_MEM_65536MaxChnkSize-10-1-1-1-1-1 wave calibration_2_iPhone_Audio…
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogAudio: Display: Chunk size for SoundWave /Game/000_MyStuff/Animations/LiveLinkFace/iphone_CapSource_Ingested/david_wald_-_20231106_calibration_2/calibration_2_iPhone_Audio.calibration_2_iPhone_Audio: 262144
LogUObjectHash: Compacting FUObjectHashTables data took 2.18ms
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogRendererCore: Warning: FlushRenderingCommands called recursively! 2 calls on the stack.
LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms
LogCaptureManager: Ingest for take calibration_2_iPhone failed: ‘Validation of ingested files failed’
LogDirectoryWatcher: Display: A directory notification failed for ‘D:/Unreal Projects/CitySample2/Content/’ due to buffer overflow. Attemping another request…
LogDirectoryWatcher: Display: A directory notification failed for ‘D:/Unreal Projects/CitySample2/Content/’ due to buffer overflow. Attemping another request…