I’m having this issue with getting MetaHuman male and female meshes to play animations. These animations that I’m working with has been animated using the average body size male MetaHuman skeleton, so when I go to use the female MetaHuman equivalent onto the animations, the proportions seem off as seen in the picture. The animations play just fine, it’s just the proportions that are not to scale it seems, as seen in the picture.
I’m not sure where I’d start looking to try and fix this issue, if anyone knows where I can at least start looking to solve this issue that would be great. Thanks!