Metahuman animation export setting

MH_Queries.pdf (6.5 MB)
Hi I have created my custom MH and animated using Livelink. Now i need to export animated sequence has ALEMBIC and use it as blendshape or render mesh in houdini. FBX export combines all mesh and export as triangulated mesh….MH to maya plugin works well any option to animate in maya insead of key frame animation.please share your thoughts