I am working with Metahuman in Unreal Engine 4.27. The character is working fine unless I switch to FPP. The character meshes splits and they act non uniformly. But if I make a jump, it fixes. Same goes with the animation blueprint for character. Characters are dancing perfectly but when move a bit far and get back, they split in half.
I am not sure why it’s happening and how to fix this. Any kind of help will be appreciated. Thank You.