Metahuman Animation Different pose for different preview mesh

I have created couple of metahumans and added them in UE5. I have some animations which i have retargeted.

I have noticed that for some body mesh preview the character is bit tilted. I’m attaching some screenshots


f_med_nrw_body


m_med_nrw_body


m_srt_nrw_body


m_srt_ovw_body

As you can notice based on preview mesh skeleton is different. Now my character inside the game is also bending like this which looks very odd.

Not sure if this will help and also I’m on 4.27 but should be the same, open up the skeletal mesh and under asset details scroll down and under skeletal mesh make sure you have the correct post process bp for your body size.

Well, those are all correct. I have created an Animation Blueprint for metahuman, and in its preview mesh option changed the mesh.

My setup is I have one Parent MetaHuman blueprint, and couple of child blueprints to keep only one animation blueprint for all the different metahumans.