Metahuman animation Cloth error when camera is far! (#animation #Metahuman UE4-27-2)

Hey!
i created a cloth in blender for metahuman, i import and everything is good, i animate, but when the camera is far the cloth mesh start deform… and when the camera is closer the cloth is ok… Is hard to explain i will put a image here and video to help u understand!

Can you guys help me?!

ow lawd 2 years and no answer :grimacing:
I have the exact same problem. Mesh deforms when far from camera but displays fine when close. I’m on 5.2. Any idea ? Is it an optimization/culling issue ? Please help

Hello, did you find any solution ? Ive look on all the internet and didnt find any fix. Thanks