Metahuman animation Cloth error when camera is far! (#animation #Metahuman UE4-27-2)

Hey!
i created a cloth in blender for metahuman, i import and everything is good, i animate, but when the camera is far the cloth mesh start deform… and when the camera is closer the cloth is ok… Is hard to explain i will put a image here and video to help u understand!

Can you guys help me?!

ow lawd 2 years and no answer :grimacing:
I have the exact same problem. Mesh deforms when far from camera but displays fine when close. I’m on 5.2. Any idea ? Is it an optimization/culling issue ? Please help

Hello, did you find any solution ? Ive look on all the internet and didnt find any fix. Thanks

Incase your a poor soul like me searching the internet for an answer. Its probably your LODs if it fixes its self the closer you get to the mesh. Go to your metahuman BP, in components scroll down to LODsync and change Forced LOD for “-1” to “1”.

Just found the solution which might be heavy depending upon your usecase if you are not using lod sync and the leader pose component is a metahuman mesh and your custom cloth is child of it when the camera goes far away the lod of the parent changes thus forcing child meshes to change it’s lod and since no lod is available for child meshes they get stuck in the location there are 2 solution

  1. In the parent skeletal mesh set the forced lod to 1 and min override lod to 1
  2. Create the same no of lod for the clothes you have as in the parent mesh but you also have to handle the weight paint because some bones are disabled in far away lod’s
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