Metahuman Animation Blueprint Issues

Hello, I was wondering if someone can help me with this issue. I’m new to Unreal, but when I tried to make a new Animation blueprint for my Metahuman’s body, I only had 3 options for skeleton meshes, 1 for the head/ neck area, 1 for the legs, and 1 for the floppers my character wears. The torso and real feet were nowhere to be seen. I tried changing the hierarchy within the root of the blueprint class, but it didn’t resolve the issue. Can someone help me? Please and thank you.