I have had problems for a while now trying to combine Metahuman Skeleton with physics. The problem is very noticeable when I play animation, It seems like the body is out of synch with the head skeleton.
Creating holes between body and head. It don’t matter what joint a have physics on, if I enable physics on the body skeleton the problem appears.
Playing Walking Animation
Playing Idle Animation
MetaHuman Hierarchy (Having pysics active on Body Sekelton)
Okay so I think I finally solved this. Using blueprint node “Set Master Pose Component” and make head fallow body that way.
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Your method is perfect when you don’t do facial animation.
If you want to do facial animation at the same time, the method I found would be preferable.
Create a Set Tick Group targeting Face in Construction Script and change New Tick Group to Post Physics. That is all.
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