Metahuman and Physics

I have had problems for a while now trying to combine Metahuman Skeleton with physics. The problem is very noticeable when I play animation, It seems like the body is out of synch with the head skeleton.
Creating holes between body and head. It don’t matter what joint a have physics on, if I enable physics on the body skeleton the problem appears.
Playing Walking Animation
WalkAnimation
Playing Idle Animation
IdleAnimation
MetaHuman Hierarchy (Having pysics active on Body Sekelton)
MetaHumanHierarchy

Okay so I think I finally solved this. Using blueprint node “Set Master Pose Component” and make head fallow body that way.

Your method is perfect when you don’t do facial animation.

If you want to do facial animation at the same time, the method I found would be preferable.

image

Create a Set Tick Group targeting Face in Construction Script and change New Tick Group to Post Physics. That is all.