MetaHuman and default animation

I want to use the default animations from the MetaHuman skeleton in Unreal Engine 5. But when I set the MetaHuman to Anim Class: ABP_Unarmed, the default animations break.

I found a way to partially fix this by changing the pelvis in the Control Rig to None or something other than root. But then I lose an important part of the animations that controls the connection between the legs and the ground. I don’t want to lose that.

If you replace Control Rig / or by adding new connections ik_foots

If you don’t change the pelvis, the running animations break, but the connection with the surface remains correct.

How should I properly configure MetaHuman for the default animations?