Metahuman and Custom Clothing

I’m pretty new to unreal but as I understand it if you’re trying to add your cloth as a dynamic cloth that might be a completely different workflow, although I would imagine you still need to attach part of the cloth to something and then apply the cloth sim to the rest of the cloth. If you’re just replacing like for like, as in new trousers to behave the same as the current trousers then you need to bring them in to unreal as a skeletal mesh and apply the current base skeleton to that mesh. I have successfully done this many times but not using cloth simulation to have cloth behave dynamically. So you have to take the current skeleton out of unreal apply your trousers and weight painting to them and bring them back in. Unless someone else has a better workflow. Does that make sense?

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