i have the “SoundWave” file that is generated by ElevenLabs, and i want to lipsync that wav with my metahuman.
I implemented the ACE plugin but i receive the error:
“LogACERuntime: Error: Couldn’t read USoundWave ImportedSoundWave /Engine/Transient.ImportedSoundWave_0, try setting LoadingBehavior to ForceInline” as you can see in the image.
Thanks again for the answer, but i don’t have the audio file, because it is generated by “ElevenLabs”, so i don’t have the “asset” i just have the variable.
Can i create the file based on the variable soundwave?
i am also Getting this Error
like i am using audio api from open ai
audio api is working file when i connect with this ACE to generate lip-synced but it’s not working
error
loading behavior to forceinline unreal engine
Sorry i don’t understand, how can you use Eleven labs with “animate character from Wav File” if you don’t have a Wav file?
Because Eleven Labs doesn’t give you a “Wav file”, am i wrong? Can you share your blueprint please?
Hi, I have the same trouble but with Convai… i can catch internal sound within engine into Sound Wave, but the same error appear when trying to animate character with ACE((