Hello, the question is actually what. How to ensure that the Metahuman skeleton assumes the Manny position, in a window with a custom grid, I expose the skeleton and get the meta-human in an IDEAL position, but after exporting it, it assumes its pose and its finger length and I don’t get what I need. Is there a way to fix this?
1 photo is the perfect position and stretching of the grid, 2 photos are the final result in Maya, and as you can see, everything is completely wrong…

