I am having an issue with metahuman animator where the viewport has the desired mouth animation yet when I render it there re some words in which it will skip movement as if it did not have enough time to process and it skipped some frames.
From all of the experimentation I have done it seems to maybe having to do with Anti Aliasing. I’ve tried a few options including None, TAA and Super resolution but they all change the behavior of the mouth animation in some way. Wondering if anyone has seen this and if there is a way to get a 1:1 between viewport and render. I’ve also tried different sample combinations.
I am really scratching my head on tis one.
Any help would be greatly appreciated.
Top is render and bottom is viewport

