Metahuman 5.6 Losing Body Animation While Livelink is Running

So I’m working with the new Metahumans (5.6) and I’m using livelink audio to drive the facial animations. It’s working great, but once the “use live link” checkbox is enabled on Metahuman, I lose the animation that is tied to my Metahumans body. I’ve tried using it with both an animation blueprint and asset, and neither one stays once that checkbox is clicked. If I unclick the box the body animation immediately returns to my Metahuman.

Anyone know what I missing or how to remedy this? I’ve searched YouTube, Google, this forum and I haven’t come up with a solution.

Thanks!

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I bump in the same problem. Please let me know if you find a solution or workaround. cheers!

I find that if you clik the box “use livelink” or “use arkit”,ue5.6 will set the ABP to ABP_MH_Livelink,But i don’t know how to solve this question

You can change the Construct Script to make the livelink face only works on the face.Change the body node to face may be work.

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