So I’m working with the new Metahumans (5.6) and I’m using livelink audio to drive the facial animations. It’s working great, but once the “use live link” checkbox is enabled on Metahuman, I lose the animation that is tied to my Metahumans body. I’ve tried using it with both an animation blueprint and asset, and neither one stays once that checkbox is clicked. If I unclick the box the body animation immediately returns to my Metahuman.
Anyone know what I missing or how to remedy this? I’ve searched YouTube, Google, this forum and I haven’t come up with a solution.
I’ve got the same problem. I’m trying to recreate Rokoko Plugin Setup (same as in this video: https://www.youtube.com/watch?v=73utiiXma5A&t=2s).
When I setup Retarget asset, the facial animation is gone. When I disable Retarget asset, facial animation works, but the body is not moving.
Do you have any working setup how to transfer full body and face data with Livelink to Metahuman? If yes, please describe it as simple as possible.
Under the animation blueprint for the head, go the Animgraph tab and make sure under the Livelink Pose box that your Live Link subject name is pointing to the correct input.
Thank you very much @theharwell !!!
Finally it works! I just needed to add one node in Anim Blueprint which is attached to Face mesh, and disabled Livelink as you suggested.
You’re my hero, thank you!