Hi All,
I have been using metahumans from unreal 5.5 where the body mesh is split into feet, chest, legs and hands. This makes it easy to rig armor to each body type.
I have noticed that when assembling metahumans in 5.6, the body exports as a sinle mesh - not split up like before. I am missing something? is there any way to split the body up like it as in 5.5 MH’s?
Thanks in advance - new developer