MetaHuman 5.6 backward compatibility + consistent bodies

What MH 5.6 brings is great, but I don’t imagine anyone who’s been developing with earlier MH being too keen on switching, because all previous assets made for it (clothes, etc.) aren’t going to work. That’s what will prevent me from moving forward with it.

The best I could do was Conform body to a previous SKM, but then something is still misaligned/mishapen. I wasn’t able to pin down what despite trying different control rigs, retargeters – anything I could think of.

I don’t plan on body sculpting.
I’m more interested in a consistent body (like previous MH) for modular characters.

So it would be nice to see a “use legacy body” button, essentially.

I once come cross issues with metahuman cinematics (earlier version) and metahuman game optimzied (later version)
Their material structure for skin and eye and hair and cloth is different.
Which causes quite a chaos when we move assets from 5.4 to 5.5
Everything is messed up