MetaHuman 5.6.0 Face and head textures are not loaded, only bodies

For VR Developers having this problem and cant disable forward shading, just download the textures and make your rig then switch the LOD to a higher setting the skin comes back. Chances are if you’re developing for VR you want a higher LOD off rip anyway. Otherwise the forward shading option people are bringing up is the correct fix its what bugged mine in the first place.

thinks!!!

I had the same issue here, only face was turning gray when I close up

basic issue is that my face skin for lod 0 and 1 is gray,

solution is that, I have changed forced Lod and min Lod to 2 instead of -1 or 0.

better solution is that changing gray skin into actual face but I need real quick solution so here is what I did.

One year later, even in 5.7 the face textures at LOD0 and LOD1 are not created when using Directx11. Im not sure if its a bug or a limitation issue by dx11 but there seems to be no mention of this. Directx12 is slow and i hope we see a future release fixing dx11 issues with metahuman.