Hi all, I’m still dealing with this issue. I found that the problem is with the LOD0, using Unreal Engine 5.6.0.
As a workaround I just changed the Material in the LOD0 to the Material in the LOD5 - 7, as it seems that the LOD5 -7 had the best quality material assigned for some weird reason.
Another thing I found is that this only happens with the VR Template, using other templates fix the error.