MetaHuman 2.0.0 Early Access Released!

MetaHuman 2.0.0 is here with a new release of the MetaHuman Plugin for UE, which introduces the new facial animation feature set, MetaHuman Animator.

Download it now from the Epic Marketplace. Requires Unreal Engine 5.2.

MetaHuman Animator

MetaHuman Animator is a new feature set that enables you to capture an actor’s performance using an iPhone or stereo head-mounted camera system (HMC) and apply it as high-fidelity facial animation on any MetaHuman character, without the need for manual intervention.

To learn more see the blog, docs and the video tutorial.

LiveLink Face

We have updated the LiveLink Face app to work with MetaHuman Animator. It is available for download from the Apple Store LiveLink Face app.

Direct access to the MetaHuman template mesh

As part of the updates for MetaHuman Animator, we have added the ability to set the template’s point positions by providing a mesh with the MetaHuman topology. This performs a point-to-point constraint and submits that for auto rigging, instead of approximating the volume through the “MetaHuman Identity Solve” process, creating a MetaHuman that looks even more like your original mesh.

An overview of how to do this is provided in this section of the documentation. However, before you start be aware this is an advanced feature and the mesh must respect all of the parameters specified in the documentation.

Updating MetaHumans in your project

To make use of all MetaHuman Animator capabilities (audio-driven tongue animation and head & neck animation) you need to upgrade your MetaHumans in MetaHuman Creator. This is a straightforward procedure that entails locating MetaHumans in the MetaHuman Creator interface and triggering an upgrade. If you like, you may also choose to upgrade all ‘legacy’ MetaHumans. The upgrade is automatic and only takes a few seconds per MetaHuman. Once completed, you can use Bridge to import these MetaHumans into any Unreal Engine v5.2 project.

Overall the process of updating your MetaHumans within a project has been improved and you can follow how to do it in this tutorial

Updating MetaHumans in Bridge

You may experience issues with the update button on your MetaHumans in Bridge. Restarting Bridge usually resolves this.

Rig control changes

Reworked tongue setup to support new tongue rig.

Removed controls:

  • CTRL_C_tongue
  • CTRL_C_tongue_narrowWide
  • CTRL_C_tongue_tip

New controls:

  • CTRL_C_tongue_move
  • CTRL_C_tongue_wideNarrow
  • CTRL_C_tongue_bendTwist
  • CTRL_C_tongue_tipMove
  • CTRL_C_tongue_thickThin

Reworked tweakers setup to support new thickness inward expressions.

New controls:

  • CTRL_R_mouth_thicknessInwardU
  • CTRL_L_mouth_thicknessInwardU
  • CTRL_R_mouth_thicknessInwardD
  • CTRL_L_mouth_thicknessInwardD

Fixed backward solve for:

  • CTRL_C_jaw - Jaw left and right (CTRL_C_jaw.tx) motion was inverted, this is now fixed.
  • CTRL_C_eye - Right eye was mapped on this control (shouldn’t be), this is now fixed
  • CTRL_R_eye - Didn’t have backwards solve, this is now fixed
  • CTRL_L_eye - Left eye looking left and right (CTRL_L_eye.tx) motion was inverted, this is now fixed
  • CTRL_L_mouth_suckBlow - Left cheek suck and blow motion was inverted, this is now fixed
  • CTRL_C_neck_swallow - Didn’t have backwards solve, this is now fixed
  • CTRL_R_mouth_lipsSticky - Didn’t have backwards solve, this is now fixed

Fixed forward solve for:

  • CTRL_R_eyelashes_tweakerOut - Eyelashes outer up and down (CTRL_R_eyelashes_tweakerOut.ty) motion was inverted, this is now fixed
  • CTRL_L_eyelashes_tweakerOut - Eyelashes outer up and down (CTRL_L_eyelashes_tweakerOut.ty) motion was inverted, this is now fixed
3 Likes

Hey there ! I cant find any download Link ?!

Link added to the announcement.

And yet still no updates to the clothing selections in Metahuman Creator.
Surely some more female clothing options is not out of the question given there as such clothes in the City demo.

The one thing that is holding me back from Metahumans is the very basic body options and those clothes, they have been the same for years now.

Hello,
Will the source code for MetaHumans 2.0 plugin be available shortly? Otherwise it is currently impossible to build 5.2 from sources if we intend on using metahumans.

When we will be able to have more control on MetaHuman body creations, and when will you add more clothing genres to MetaHumans? all the cloths are big city/ corporation themed, Add more themed clothes like: MetaHuman soldier, viking, Sci-Fi, Mediaval, fantasy and more

@Toenex Is Metahuman still being worked on in development? Some people on this forums and in Discord are kind of skeptical about Metahuman Creator being pushed forward with more character customization options, clothing, etc. and so on…

What about being able to import Metahuman bodies into 3D modeling programs such as 3dsMax, Blender, and others? I am curious to know where the future of Metahuman is going, given how Epic Games have been hard at work developing Unreal 5.2.1.

Thanks.

1 Like

Will this plugin ever have Mac compatibility?