I´v gotten this error in the moment i start the project:
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
And when i try to Launch, it shows:
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_7f0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2cc8_0///####STATCAT_Advanced####
I´v tried everything, but i don´t know anymore what should i do to solve this.
Please help.
Oh, and also this error:
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1
LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0
And more: I´m getting crazy with many errors.
LogSavePackage:Display: Finished SavePackage C:/Users/bruno/Documents/Bruno/Servicos/AplicativoAgendall/Arquivos/UNREAL/Agendall/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
LogContentBrowser: Native class hierarchy updated for ‘BlueprintNativeCodeGen’ in 0.0013 seconds. Added 1 classes and 0 folders.
LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
LogChunkManifestGenerator: Chunk: 0, Started with 450 packages, Final after dependency resolve: 450
LogChunkManifestGenerator:Display: Saving asset registry.
LogChunkManifestGenerator:Display: Generated asset registry num assets 317, size is 70.88kb
LogChunkManifestGenerator:Display: Done saving asset registry.
LogCook:Display: Cook by the book total time in tick 5.871644s total time 12.637944
LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 6.717876
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3898_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2d64_0///####STATCAT_Advanced####
LogPlayLevel: Running AutomationTool…
LogPlayLevel: Program.Main: 2016-07-21T02:25:38.9568905Z: Running on WindowsHostPlatform as a 64-bit process.
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/bruno/Documents/Bruno/Servicos/AplicativoAgendall/Arquivos/UNREAL/Agendall/Agendall.uproject BuildCookRun -project=C:/Users/bruno/Documents/Bruno/Servicos/AplicativoAgendall/Arquivos/UNREAL/Agendall/Agendall.uproject -noP4 -clientconfig=Development -serverconfig=Deve
lopment -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/Maps/Agendall -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/Maps/Agendall -Messaging -device=Android_ATC@0a23c00d -addcmdline=-SessionId=6C6CCCA649FEB797C
6A02DA162B59D5E -SessionOwner=‘bruno’ -SessionName=‘Launch On Device’ -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: Automation.Process: Compiling scripts.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bruno\Documents\Bruno\Servicos\AplicativoAgendall\Arquivos\UNREAL\Agendall\Agendall.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.252282
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3258_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_2d64_0///####STATCAT_Advanced####
LogPlayLevel: CommandUtils.Run: Run: C:\Program Files\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe Agendall Android Development -Project=C:\Users\bruno\Documents\Bruno\Servicos\AplicativoAgendall\Arquivos\UNREAL\Agendall\Agendall.uproject C:\Users\bruno\Documents\Bruno\Servicos\AplicativoAgendall\Arquivos\UNREAL\Agendall\Agendall.uproject -re
moteini=“C:\Users\bruno\Documents\Bruno\Servicos\AplicativoAgendall\Arquivos\UNREAL\Agendall” -noxge -generatemanifest -NoHotReloadFromIDE
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8
LogPlayLevel: CommandUtils.Run: Run: Took 1,8524286s to run UnrealBuildTool.exe, ExitCode=0
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.519978
I am having the same problems