Meta XR plugin crash 5.4.4

Hi everyone! I’am folow this guide for setting up ue5.4.4 for Quest 3: Unreal Engine 5.4.x for Meta Quest VR | Community tutorial

But have a crash when enabling plugin Meta XR. About 90% loading project see OculusXR in line then crash. I tried use ue5.5 with latest version of Meta’s plugins but have the same. Please help.

Report:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x00000218f84b6c30

UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Hello there @El_Developer!

Considering your error and setup, an EXCEPTION_ACCESS_VIOLATION tied to UnrealEditor elements, aims at an issue with your plugins/drivers.

The first step would be to make sure that you are using the correct versions available versions for the plugins, and your GPU drivers, specially considering that you are switching between UE 5.4.4 and 5.5

Next, following the tutorial, since you want to work with Meta XR, test by disabling OpenXR in your .uproject file.

    "Name": "OpenXR",
    "Enabled": false

After that, please clear your cache, via closing the engine, deleting folders Saved, Intermediate, and DerivedDataCache. Then, regenarete your project files from .uproject (right-click > “Generate Visual Studio project files”).

Finally, test your project, as well as running a parallel test in an empty project, using the Meta plugins only, with no other elements added.

Thanks for answer!

But i find my mistake. I tried enable plugins in existing project. Creating new one from template “Virtual Reality” was solution. Of course it looks strange for me. Is there no way to create VR project with out using template?