I’ve a VR project, and I’m using the Meta XR Audio SDK within it. On playing it, the project works as expected, but I’ve noticed that there’s this error that’s running constantly after quitting the player mode. Sometimes, it also caused the project to crash.
Has anyone faced this error?
On checking the log, I noticed that the Reverb submix didn’t have a path assigned. It was being redirected to an empty space. So, on play, it goes into a loop looking for the location, causing the game to crash irregularly.
This was fixed by selecting the created submix in Project Setting > Meta XR Audio > Output Submix.