Meta Quest3 Controls dont works in build verison

Hi,

I’m getting a weird behaviour : In editor when I start Application in VR mode, all commands sent by controllers of Meta Quest 3 work correctly. But when I build for windows and execute the freshly built executable, all works fine but MetaQuest3 Controllers. I’ve doubled commands to keyboard and that works, but I dont understand why dont with MQ3 controllers.

Thenk you by advance

Code safe

Little help for future visitors : this problem has been resolved.

How ?

New UE version 5.6.x and further need an explicit déclaration of Input Mapping Files used to make new generation of HeadSet to recongnize them.

This is done in : Project Settings - Engine - Enhanced Input - Default Mapping Contexts.

All Mapping contexts must be added to the list.

And this is enought to make compiled executables to work.