Meta Quest2 OpenXR Runtime Setting Problems

Hello, I am currently setting up the project using Meta Quest 2 for the VR project.
I checked that the Unreal Engine 5 did not work with the hand tracking function and checked the runtime through the OpenXR Explorer program.
Most options, including XrSystemHandTrackingProperties EXT, are False.
I would like to ask you how to use the functions normally.

I suggest to use the MetaXR plugin because it offers many features like hand and environment tracking for AR, as well as additional controller input and it even optimizes the project settings for the Quest.

See this link for supported features and some known limitations.

Indeed use the Meta XR plugin. Handtracking is an easy setup using that plugin.
If you also will be exploring hand-interactions, have a look at the samples provided by this plugin: https://www.just2devs.com/product/hand-tracking-plugin/

You actually don’t need another plugin for that, there are many sample projects available that provide anything you need.