Hi (noob )
ok here it goes…
I made a default blank scene for a meta quest 3 AR game.
I need to access the scanned rooms and anchors. so, I added this to the level blueprint:
permission posted by anonymous | blueprintUE | PasteBin For Unreal Engine
It works but kind of!!!
you see when I install the game and run It for the first time, a menu pops up asking me to grand permission to access spatial data on the headset. As soon as I hit the accept button it closes the app, and I have to run it again. It is ok on the next runs though; it doesn’t ask for the permission again and I can load the scene with ease.
Now what can I do to prevent it in the first run? what seems to be the problem? It’s not a critical error but it bugs me, and I need the app to run as perfect as possible.
Any ideas?