Hi everyone!
I am developing an Unreal Engine 5 project recently with the Movement SDK (Movement SDK for Unreal | Meta Horizon OS Developers) as a motion capture tool to record animation sequences for metahuman armatures. By following the tutorial in the link, I can successfully make a metahuman mannequin copy my action in real-time after hitting the Play button, but what I wanted is to record the action and export/save it as an animation sequence so that I can use it in other projects.
I have tried this solution with a live link face situation where the face is linked and the animation can be simply recorded by adding a sequencer in the scene and hit record and then do the actions. Live link face recording to animation sequence ? - Development / Cinematics & Media - Epic Developer…
Unfortunately, this method doesn’t apply to body motions since the motion capturing won’t start until I hit the Play button, while recording in sequencer requires real-time motion capturing even in the editor scene.
I am wondering if there is anyone have done motion capture with the movement SDK and export/save it as an unreal engine compatible asset. That will be really grateful!