Meta Quest 3 UE Project Launch - GREEN ISSUE - everything is green?

Hi all, has anyone successfully launched a VR template project on Meta Quest 3 using any version of UE4.2x or 5.xx?? I’ve tried both these versions, and only 5.2 actually managed to launch the project on my Quest 3, and it works fine, however everything was colored GREEN. All texture maps of objects in the VR scene like walls, balls, guns, cubes etc, they are all green! Only the sky is the actual blue color that it’s meant to be. Does anyone know what might cause this effects? If anyone has successfully launched a VR template project build to a META QUEST 3, if you could please share your settings (UE version, Render and Project settings, and also Android SDK / NDK versions, that would be just amazing. There seems to be very little information out there in the way of tutorials for Quest 3 and Unreal seeing as it’s only just launched. Thankyou!

Hey Matrix,
I was having very similar problems until I found these settings and applied them. UE5.2.1 Android/Quest 2 Doesn't Package? - #5 by TrueFranco I finally got the XRtemplate to build to the headset and everything looks fine except the hands are not lining up. I think this has to do with the MetaXR plugin Im going to play with this some more.
Keep me updated on any progress. It looks like Devs for the quest 3 in UE5 are few and far between

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Thanks so much Cheesey, I will keenly try this out tomorrow! Really appreciate this :slight_smile:

I gave it a quick try and it works! I didn’t go all the way and create an APK yet, but the project launches from Unreal Engine and displays 100% correctly on the Quest 3, no errors. This is awesome, can’t thank you enough Cheesey! :slight_smile: Legendary!

@MrMatrixAU did you manage to build an APK? I have been trying with UE 5.1 but it crashes when I try to run it. Game launches no problem from the editor.

Well its not working on M2 Macbook and Quest 3. It works with Quest 2.